AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on Android in Europe Q3 2021
Discover the performance trends for the top 5 fidget toy games on Android in Europe during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top fidget toy games on the Android platform in Europe showed varied performance trends in terms of downloads, revenue, and active users. Here, we delve into the metrics for the leading five applications in this category.
Slime it: Slime Game Simulator from Hapy Games saw a steady decline in weekly revenue, starting at around $6K and ending the quarter at approximately $3.3K. Downloads peaked in late June with nearly 30K and saw a sharp drop to about 5K by mid-September, before slightly recovering to 6.8K at the end of the quarter. Active users also followed a downward trend, decreasing from over 36K to roughly 19.6K.
Antistress - relaxation toys by JindoBlu experienced a moderate decline in revenue, starting at $509 and ending at $359. Downloads began strong with around 235K in late June and gradually decreased to about 70.3K by the end of September. Active users also saw a consistent decline from over 1.9M to around 1.07M throughout the quarter.
Fidget Spinner from Ketchapp had minimal revenue fluctuations, peaking at $153 in mid-July and dropping to $30 by the end of September. Downloads showed a notable spike in mid-July, reaching 5.5K, but generally remained below 2K for most of the quarter. Active users peaked at about 9.9K in early August and ended the quarter at 6.6K.
Super Pop It Simulator - Relax by Brothers Apps And Games demonstrated a steady but low weekly revenue, fluctuating between $75 and $20. Downloads started high with over 283K in late June but dropped significantly to around 30.9K by the end of September. Active users followed a similar trend, starting at over 309K and decreasing to about 81K.
Spinner Evolution - Merge It! from PIXELCUBE STUDIOS had negligible revenue throughout the quarter, peaking at $73 in late June and remaining low thereafter. The app did not record any significant downloads or active user engagement during this period.
These insights are based on data from Sensor Tower. For more detailed analytics on app performance, visit Sensor Tower's platform.